DelegationManager , which receives the messages sent via a delegated proxy. There are two parts to the delegation interface- a very small client-side interface to enable delegation, and a more complex manager-side interface to handle the resulting redirected messages. void CProxy::ckDelegate(CkGroupID delMgr);
Begin delegating messages sent via this proxy to the given delegation manager. This only affects the proxy it is called on- other proxies for the same object are not changed. If the proxy is already delegated, this call changes the delegation manager.
CkGroupID CProxy::ckDelegatedIdx(void) const;
Get this proxy's current delegation manager.
Stop delegating messages sent via this proxy. This restores the proxy to normal operation.
One use of these routines might be:
CkGroupID mgr=somebodyElsesCommLib(...); CProxy_foo p=...; p.someEntry1(...); //Sent to foo normally p.ckDelegate(mgr); p.someEntry2(...); //Handled by mgr, not foo! p.someEntry3(...); //Handled by mgr again p.ckUndelegate(); p.someEntry4(...); //Back to foo
The client interface is very simple; but it is often not called by users directly. Often the delegate manager library needs some other initialization, so a more typical use would be:
CProxy_foo p=...; p.someEntry1(...); //Sent to foo normally startCommLib(p,...); // Calls ckDelegate on proxy p.someEntry2(...); //Handled by library, not foo! p.someEntry3(...); //Handled by library again finishCommLib(p,...); // Calls ckUndelegate on proxy p.someEntry4(...); //Back to foo
Sync entry methods, group and nodegroup multicast messages, and messages for virtual chares that have not yet been created are never delegated. Instead, these kinds of entry methods execute as usual, even if the proxy is delegated.
A delegation manager is a group which inherits from CkDelegateMgr and overrides certain virtual methods. Since CkDelegateMgr does not do any communication itself, it need not be mentioned in the .ci file; you can simply declare a group as usual and inherit the C++ implementation from CkDelegateMgr .
Your delegation manager will be called by Charm++ any time a proxy delegated to it is used. Since any kind of proxy can be delegated, there are separate virtual methods for delegated Chares, Groups, NodeGroups, and Arrays.
class CkDelegateMgr : public Group public: virtual void ChareSend(int ep,void *m,const CkChareID *c,int onPE); virtual void GroupSend(int ep,void *m,int onPE,CkGroupID g); virtual void GroupBroadcast(int ep,void *m,CkGroupID g); virtual void NodeGroupSend(int ep,void *m,int onNode,CkNodeGroupID g); virtual void NodeGroupBroadcast(int ep,void *m,CkNodeGroupID g); virtual void ArrayCreate(int ep,void *m,const CkArrayIndex &idx,int onPE,CkArrayID a); virtual void ArraySend(int ep,void *m,const CkArrayIndex &idx,CkArrayID a); virtual void ArrayBroadcast(int ep,void *m,CkArrayID a); virtual void ArraySectionSend(int ep,void *m,CkArrayID a,CkSectionID &s); ;
These routines are called on the send side only. They are called after parameter marshalling; but before the messages are packed. The parameters passed in have the following descriptions.
- ep The entry point begin called, passed as an index into the Charm++ entry table. This information is also stored in the message's header; it is duplicated here for convenience.
- m The Charm++ message. This is a pointer to the start of the user data; use the system routine UsrToEnv to get the corresponding envelope. The messages are not necessarily packed; be sure to use CkPackMessage .
- c The destination CkChareID . This information is already stored in the message header.
- onPE The destination processor number. For chare messages, this indicates the processor the chare lives on. For group messages, this indicates the destination processor. For array create messages, this indicates the desired processor.
- g The destination CkGroupID . This is also stored in the message header.
- onNode The destination node.
The destination array index. This may be looked up using
the lastKnown method of the array manager, e.g., using:
- s The destination array section.
The CkDelegateMgr superclass implements all these methods; so you only need to implement those you wish to optimize. You can also call the superclass to do the final delivery after you've sent your messages.